01/12/2020

As a result of my first iteration’s feedback, I decided to take a more synthetic approach and try to simplify the notation system, avoiding being too literal and instead focusing on core elements of the actions that it intends to convey.

In that way, the new version of the notation system focuses on the movements needed to use a door. And given that there are many different type of doors, I decided to design individual “guides” depending on the type of door in question.

The three columns on each guide correspond to the point of view represented (front, top, rear).

20/01/2021

For the “Elaborate” brief I decided to take my “Pre-laborate” project, in which in turn I took my “Present” project to a new interpretation through Processing, a coding language I had never tried (or any coding at all, for that matter).

While in my “Pre-laborate” project I was interested in translating the notation language I had came up in my “Present” project, this time for my “Elaborate” project I want to explore the concept of interaction and what does it mean to analyze communication as a negotiation between two entities.

I’m also interested in pushing as far as I can the possibilities of the newly developed skills I have gotten in Processing, so the following exploration will be through coding and more specifically, through Processing 3.

As a starting point, I took the following references:

As a next step, I produced five iterations, all of them offering a system in which the user has the opportunity to “negotiate” with the interface, given the possibilities (and restrictions) that the code offers.

In such way, it is the process of interaction itself what draws my attention more so that the actual final outcome of the interaction.

Here you can watch the five iterations captured on video: